Модуль:Chemistry Lookup: различия между версиями

Материал из Space Stories Wiki
(Добавление параметра deleteReagent)
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Строка 1: Строка 1:
local prototypes = mw.loadData("Module:Chemistry Lookup/data")
local prototypes = mw.loadData("Module:Chemistry Lookup/data")
local p = {}
local p = {}
p.chem = prototypes.chem
p.chem = prototypes.chem
p.react = prototypes.react
p.react = prototypes.react
p.groupDirection = prototypes.groupDirection
p.groupDirection = prototypes.groupDirection
local function tablelength(t)
  local count = 0
  for _ in pairs(t) do count = count + 1 end
  return count
end
local function strsplit(inputstr, separator)
  separator = separator or ","
  local t = {}
  for str in string.gmatch(inputstr, "([^"..separator.."]+)") do
    table.insert(t, str)
  end
  return t
end
local function buildConditionString(conds, frame)
  if not conds then return "" end
  local out = {}
  for _, cond in pairs(conds) do
    table.insert(out, p.gencond(cond, frame))
  end
  return table.concat(out, ", and ")
end
local function buildEffectString(effects, frame)
  local out = {}
  for _, effect in pairs(effects) do
    table.insert(out, p.geneffect(effect, frame))
  end
  return table.concat(out, "\n")
end
-- Общая функция для шаблонов
local function buildTemplate(title, args)
  return frame:expandTemplate{ title = title, args = args }
end


function p.readscalar(frame)
function p.readscalar(frame)
return mw.text.nowiki(p.chem[frame.args[1]][frame.args[2]])
  return mw.text.nowiki(p.chem[frame.args[1]][frame.args[2]])
end
end


function p.readscalarreact(frame)
function p.readscalarreact(frame)
if p.react[frame.args[1]][frame.args[2]] ~= nil then
  local react = p.react[frame.args[1]][frame.args[2]]
return mw.text.nowiki(p.react[frame.args[1]][frame.args[2]])
  return react and mw.text.nowiki(react) or ""
else
return ""
end
end
end


function p.getcolor(frame)
function p.getcolor(frame)
return mw.text.nowiki(p.chem[frame.args[1]].color:sub(1, 7))
  return mw.text.nowiki(p.chem[frame.args[1]].color:sub(1, 7))
end
end


function p.gettextcolor(frame)
function p.gettextcolor(frame)
local basecol = p.chem[frame.args[1]].color
  local basecol = p.chem[frame.args[1]].color
local red = tonumber(basecol:sub(2, 3), 16)
  local red, grn, blu = tonumber(basecol:sub(2, 3), 16), tonumber(basecol:sub(4, 5), 16), tonumber(basecol:sub(6, 7), 16)
local grn = tonumber(basecol:sub(4, 5), 16)
  local luminance = math.sqrt(0.241 * red^2 + 0.691 * grn^2 + 0.068 * blu^2)
local blu = tonumber(basecol:sub(6, 7), 16)
  return mw.text.nowiki(luminance > 100 and "#000" or "#FFF")
local luminance = math.sqrt(0.241*red*red + 0.691*grn*grn + 0.068*blu*blu)
if luminance > 100 then
return mw.text.nowiki("#000")
else
return mw.text.nowiki("#FFF")
end
end
end


function p.hasrecipe(frame)
function p.hasrecipe(frame)
return p.chem[frame.args[1]]["recipes"][1] ~= nil
  return p.chem[frame.args[1]].recipes[1] ~= nil
end
end


function p.buildboxes(frame)
function p.buildboxes(frame)
local out = ""
  local out = {}
local group = frame.args[1]
  local group = frame.args[1]
for k in pairs(p.chem) do
  for k in pairs(p.chem) do
if p.chem[k].group == group then
    if p.chem[k].group == group or not group then
out = out .. frame:expandTemplate{ title = "Chembox", args = { prototype = k }}
      table.insert(out, buildTemplate("Chembox", { prototype = k }))
elseif group == nil then
    end
out = out .. frame:expandTemplate{ title = "Chembox", args = { prototype = k }}
  end
end
  return table.concat(out)
end
return out
end
end


function p.buildreactboxes(frame)
function p.buildreactboxes(frame)
local out = ""
  local out = {}
for k in pairs(p.react) do
  for k in pairs(p.react) do
if tablelength(p.react[k].effects) ~= 0 then
    if tablelength(p.react[k].effects) > 0 then
out = out .. frame:expandTemplate{ title = "Reactionbox", args = { reaction = k }}
      table.insert(out, buildTemplate("Reactionbox", { reaction = k }))
end
    end
end
  end
return out
  return table.concat(out)
end
end


function p.buildrecipes(frame)
function p.buildrecipes(frame)
local chem = frame.args[1]
  local chem = frame.args[1]
local out = ""
  local out = {}
for id, recipe in pairs(p.chem[chem].recipes) do
  for _, recipe in pairs(p.chem[chem].recipes) do
out = out .. p.buildreaction(frame, recipe)
    table.insert(out, p.buildreaction(frame, recipe))
end
  end
return out
  return table.concat(out)
end
 
function p.buildreactionext(frame)
local react = frame.args[1]
return p.buildreaction(frame, react)
end
end


function p.buildreaction(frame, react)
function p.buildreaction(frame, react)
local data = p.react[react]
  local data = p.react[react]
local dest = "Chemistry"
  local args = { prototype = frame.args[1] }
local args = {}
  local i = 0
local i = 0
  for k, v in pairs(data.reactants) do
args["prototype"] = frame.args[1]
    i = i + 1
for k,v in pairs(data.reactants) do
    local dest = p.groupDirection[p.chem[k].group] or "Chemistry"
i = i + 1
    args["component-" .. i] = buildTemplate("Chem Recipe Component", { reagent = k, amount = v.amount, dest = dest })
local dest = "Chemistry"
  end
if (p.groupDirection[p.chem[k].group] ~= nil) then
  i = 0
dest = p.groupDirection[p.chem[k].group]
  for k, v in pairs(data.products) do
end
    i = i + 1
args["component-" .. i] = frame:expandTemplate{ title = "Chem Recipe Component", args = { reagent = k, amount = v.amount, dest = dest }}
    local dest = p.groupDirection[p.chem[k].group] or "Chemistry"
end
    args["result-" .. i] = buildTemplate("Chem Recipe Component", { reagent = k, amount = v, dest = dest })
i = 0
  end
for k,v in pairs(data.products) do
  if data.effects then
i = i + 1
    args.effects = buildEffectString(data.effects, frame)
local dest = "Chemistry"
  end
if (p.groupDirection[p.chem[k].group] ~= nil) then
  return buildTemplate("Chem Box Recipe", args)
dest = p.groupDirection[p.chem[k].group]
end
args["result-" .. i] = frame:expandTemplate{ title = "Chem Recipe Component", args = { reagent = k, amount = v, dest = dest }}
end
if data.effects ~= nil then
args.effects = p.geneffectlist(data.effects, frame, 1)
end
 
return frame:expandTemplate{ title = "Chem Box Recipe", args = args}
end
 
function p.checksatiatesthirst(frame)
local chem = frame.args[1]
local met = p.chem[chem].metabolisms
if met == nil then
return ""
end
for k, v in pairs(met) do
for l, w in pairs(v.effects) do
if w.id == "SatiateThirst" then
return "1"
end
end
end
return ""
end
 
function p.checksatiateshunger(frame)
local chem = frame.args[1]
local met = p.chem[chem].metabolisms
if met == nil then
return ""
end
for k, v in pairs(met) do
for l, w in pairs(v.effects) do
if w.id == "SatiateHunger" then
return "1"
end
end
end
return ""
end
end


function p.haseffects(frame)
function p.geneffect(effect, frame)
local chem = frame.args[1]
  local effectMap = {
local met = p.chem[chem].metabolisms
    HealthChange = p.genhealthchange,
if met == nil then
    AdjustReagent = p.genadjustreagent,
return ""
    FlammableReaction = p.genflammablereaction,
end
    AdjustTemperature = p.genadjusttemperature,
for k, v in pairs(met) do
    GenericStatusEffect = p.gengenericstatuseffect,
for l, w in pairs(v.effects) do
    ExplosionReactionEffect = p.genexplosionreactioneffect,
if w.id ~= "SatiateHunger" and w.id ~= "SatiateThirst" then
    FoamAreaReactionEffect = p.genfoamareareactioneffect,
return "1"
    SmokeAreaReactionEffect = p.gensmokeareareactioneffect,
end
    ModifyBleedAmount = p.genmodifybleedamount
end
  }
end
  return effectMap[effect.id] and effectMap[effect.id](effect, frame) or ""
return ""
end
 
function p.geneffects(frame, chem)
if chem == nil then
chem = frame.args[1]
end
local met = p.chem[chem].metabolisms
if met == nil then
return ""
end
local out = ""
for k, v in pairs(met) do
out = out .. "<b>" .. k .. "</b> (" .. v.rate .. " единиц в секунду)\n" .. p.geneffectlist(v.effects, frame, v.rate)
end
return out
end
end


function p.geneffectlist(effects, frame, rate)
function p.geneffectlist(effects, frame, rate)
local out = ""
  local out = {}
for l, w in pairs(effects) do
  for _, effect in pairs(effects) do
-- Popup Message is ignored on purpose
    table.insert(out, p.geneffect(effect, frame))
if w.id == "HealthChange" then
  end
out = out .. ":" .. p.genhealthchange(w, rate, frame) .. "\n"
  return table.concat(out, "\n")
elseif w.id == "AdjustReagent" then
out = out .. ":" .. p.genadjustreagent(w, rate, frame) .. "\n"
elseif w.id == "FlammableReaction" then
out = out .. ":" .. p.genflammablereaction(w, frame) .. "\n"
elseif w.id == "AdjustTemperature" then
out = out .. ":" .. p.genadjusttemperature(w, frame) .. "\n"
elseif w.id == "GenericStatusEffect" then
out = out .. ":" .. p.gengenericstatuseffect(w, frame) .. "\n"
elseif w.id == "ExplosionReactionEffect" then
out = out .. ":" .. p.genexplosionreactioneffect(w, frame) .. "\n"
elseif w.id == "FoamAreaReactionEffect" then
out = out .. ":" .. p.genfoamareareactioneffect(w, frame) .. "\n"
elseif w.id == "SmokeAreaReactionEffect" then
out = out .. ":" .. p.gensmokeareareactioneffect(w, frame) .. "\n"
elseif w.id == "ModifyBleedAmount" then
out = out .. ":" .. p.genmodifybleedamount(w, frame) .. "\n"
end
end
return out
end
end


function p.gensmokeareareactioneffect(r, frame)
function p.genconds(conds, frame)
if r.conditions ~= nil then
  return buildConditionString(conds, frame)
conds = p.genconds(r.conditions, frame)
end
return frame:expandTemplate{ title = "SmokeAreaReactionEffect", args = { when = conds, prob = r.probability }}
end
 
function p.genfoamareareactioneffect(r, frame)
if r.conditions ~= nil then
conds = p.genconds(r.conditions, frame)
end
return frame:expandTemplate{ title = "FoamAreaReactionEffect", args = { when = conds, prob = r.probability }}
end
 
function p.genexplosionreactioneffect(r, frame)
if r.conditions ~= nil then
conds = p.genconds(r.conditions, frame)
end
return frame:expandTemplate{ title = "ExplosionReactionEffect", args = { when = conds, prob = r.probability }}
end
 
function p.gengenericstatuseffect(r, frame)
if r.conditions ~= nil then
conds = p.genconds(r.conditions, frame)
end
return frame:expandTemplate{ title = "GenericStatusEffect", args = { key = r.Key, type = r.Type, time = r.Time, temperature = r.Temperature, ammount = r.Ammount, deleteReagent = r.DeleteReagent , refresh = r.Refresh, when = conds, prob = r.probability }}
end
 
function p.genadjusttemperature(r, frame)
if r.conditions ~= nil then
conds = p.genconds(r.conditions, frame)
end
return frame:expandTemplate{ title = "AdjustTemperature", args = { amount = r.Amount, when = conds, prob = r.probability }}
end
 
function p.genflammablereaction(r, frame)
if r.conditions ~= nil then
conds = p.genconds(r.conditions, frame)
end
return frame:expandTemplate{ title = "FlammableReaction", args = { multiplier = r.Multiplier, when = conds, prob = r.probability }}
end
 
function p.genflammablereaction(r, frame)
if r.conditions ~= nil then
conds = p.genconds(r.conditions, frame)
end
return frame:expandTemplate{ title = "FlammableReaction", args = { multiplier = r.Multiplier, when = conds, prob = r.probability }}
end
 
function p.genadjustreagent(r, rate, frame)
if r.conditions ~= nil then
conds = p.genconds(r.conditions, frame)
end
return frame:expandTemplate{ title = "AdjustReagent", args = { amount = r.Amount, reagent = r.Reagent, when = conds, prob = r.probability }}
end
 
function p.genmodifybleedamount(r, frame)
if r.conditions ~= nil then
conds = p.genconds(r.conditions, frame)
end
return frame:expandTemplate{ title = "ModifyBleedAmount", args = { amount = r.Amount, when = conds, prob = r.probability }}
end
end


function p.genhealthchange(h, rate, frame)
function p.genhealthchange(h, rate, frame)
local healst = {}
  local healst, dealst = {}, {}
local dealst = {}
  local r = 1.0 / rate
local r = 1.0 / rate
  if h.damage.types then
if h.damage.types ~= nil then
    for k, v in pairs(h.damage.types) do
for k, v in pairs(h.damage.types) do
      if v < 0 then healst[k] = v * r else dealst[k] = v * r end
if v < 0 then
    end
healst[k] = v * r
  end
else
  if h.damage.groups then
dealst[k] = v * r
    for k, v in pairs(h.damage.groups) do
end
      if v < 0 then healst[k] = v * r else dealst[k] = v * r end
end
    end
end
  end
  local heals = hchangelist(healst, frame)
if h.damage.groups ~= nil then
  local deals = hchangelist(dealst, frame)
for k, v in pairs(h.damage.groups) do
  return buildTemplate("HealthChange", { heals = heals, deals = deals, when = buildConditionString(h.conditions, frame), prob = h.probability })
if v < 0 then
healst[k] = v * r
else
dealst[k] = v * r
end
end
end
local heals = hchangelist(healst, frame)
local deals = hchangelist(dealst, frame)
local conds = nil
if h.conditions ~= nil then
conds = p.genconds(h.conditions, frame)
end
return frame:expandTemplate{ title = "HealthChange", args = { heals = heals, deals = deals, when = conds, prob = h.probability }}
end
end


function hchangelist(l, frame)
function hchangelist(l, frame)
out = ""
  local out = {}
local len = tablelength(l)
  for k, v in pairs(l) do
local i = 0
    table.insert(out, hchange(k, v, frame))
for k, v in pairs(l) do
  end
i = i + 1
  return table.concat(out, ", ")
if len == i and i ~= 1 then
out = out .. ", and "
elseif i ~= 1 then
out = out .. ", "
end
out = out .. hchange(k, v, frame)
end
return out
end
end


-- So we can make it fancy later
function hchange(ty, amnt, frame)
function hchange(ty, amnt, frame)
return frame:expandTemplate{ title = "HealthModifier", args = { adj = amnt, kind = ty } }
  return buildTemplate("HealthModifier", { adj = amnt, kind = ty })
end
end
function p.genconds(conds, frame)
out = ""
local len = tablelength(conds)
local i = 0
for k, v in pairs(conds) do
i = i + 1
if len == i and i ~= 1 then
out = out .. ", and "
elseif i ~= 1 then
out = out .. ", "
end
out = out .. p.gencond(v, frame)
end
return out
end
function p.gencond(c, frame)
if c.id == "TotalDamage" then
return frame:expandTemplate{ title = "TotalDamage", args = { min = c.Min, max = c.Max } }
elseif c.id == "ReagentThreshold" then
return frame:expandTemplate{ title = "ReagentThreshold", args = { min = c.Min, max = c.Max, reagent = c.Reagent } }
elseif c.id == "OrganType" then
return frame:expandTemplate{ title = "OrganType", args = { shouldhave = c.ShouldHave, type = c.Type } }
elseif c.id == "Temperature" then
return frame:expandTemplate{ title = "Temperature", args = {  min = c.Min, max = c.Max } }
end
return ""
end
function tablelength(T)
  local count = 0
  for _ in pairs(T) do count = count + 1 end
  return count
end
function has_value(tab, val)
    for index, value in ipairs(tab) do
        if value[1] == val then
            return true
        end
    end
    return false
end
function strsplit(inputstr, seperator)
        if seperator == nil then
                seperator = ","
        end
        local t={}
        for str in string.gmatch(inputstr, "([^"..seperator.."]+)") do
                table.insert(t, str)
        end
        return t
end


return p
return p

Версия от 12:55, 25 февраля 2025

Для документации этого модуля может быть создана страница Модуль:Chemistry Lookup/doc

local prototypes = mw.loadData("Module:Chemistry Lookup/data")
local p = {}
p.chem = prototypes.chem
p.react = prototypes.react
p.groupDirection = prototypes.groupDirection

local function tablelength(t)
  local count = 0
  for _ in pairs(t) do count = count + 1 end
  return count
end

local function strsplit(inputstr, separator)
  separator = separator or ","
  local t = {}
  for str in string.gmatch(inputstr, "([^"..separator.."]+)") do
    table.insert(t, str)
  end
  return t
end

local function buildConditionString(conds, frame)
  if not conds then return "" end
  local out = {}
  for _, cond in pairs(conds) do
    table.insert(out, p.gencond(cond, frame))
  end
  return table.concat(out, ", and ")
end

local function buildEffectString(effects, frame)
  local out = {}
  for _, effect in pairs(effects) do
    table.insert(out, p.geneffect(effect, frame))
  end
  return table.concat(out, "\n")
end

-- Общая функция для шаблонов
local function buildTemplate(title, args)
  return frame:expandTemplate{ title = title, args = args }
end

function p.readscalar(frame)
  return mw.text.nowiki(p.chem[frame.args[1]][frame.args[2]])
end

function p.readscalarreact(frame)
  local react = p.react[frame.args[1]][frame.args[2]]
  return react and mw.text.nowiki(react) or ""
end

function p.getcolor(frame)
  return mw.text.nowiki(p.chem[frame.args[1]].color:sub(1, 7))
end

function p.gettextcolor(frame)
  local basecol = p.chem[frame.args[1]].color
  local red, grn, blu = tonumber(basecol:sub(2, 3), 16), tonumber(basecol:sub(4, 5), 16), tonumber(basecol:sub(6, 7), 16)
  local luminance = math.sqrt(0.241 * red^2 + 0.691 * grn^2 + 0.068 * blu^2)
  return mw.text.nowiki(luminance > 100 and "#000" or "#FFF")
end

function p.hasrecipe(frame)
  return p.chem[frame.args[1]].recipes[1] ~= nil
end

function p.buildboxes(frame)
  local out = {}
  local group = frame.args[1]
  for k in pairs(p.chem) do
    if p.chem[k].group == group or not group then
      table.insert(out, buildTemplate("Chembox", { prototype = k }))
    end
  end
  return table.concat(out)
end

function p.buildreactboxes(frame)
  local out = {}
  for k in pairs(p.react) do
    if tablelength(p.react[k].effects) > 0 then
      table.insert(out, buildTemplate("Reactionbox", { reaction = k }))
    end
  end
  return table.concat(out)
end

function p.buildrecipes(frame)
  local chem = frame.args[1]
  local out = {}
  for _, recipe in pairs(p.chem[chem].recipes) do
    table.insert(out, p.buildreaction(frame, recipe))
  end
  return table.concat(out)
end

function p.buildreaction(frame, react)
  local data = p.react[react]
  local args = { prototype = frame.args[1] }
  local i = 0
  for k, v in pairs(data.reactants) do
    i = i + 1
    local dest = p.groupDirection[p.chem[k].group] or "Chemistry"
    args["component-" .. i] = buildTemplate("Chem Recipe Component", { reagent = k, amount = v.amount, dest = dest })
  end
  i = 0
  for k, v in pairs(data.products) do
    i = i + 1
    local dest = p.groupDirection[p.chem[k].group] or "Chemistry"
    args["result-" .. i] = buildTemplate("Chem Recipe Component", { reagent = k, amount = v, dest = dest })
  end
  if data.effects then
    args.effects = buildEffectString(data.effects, frame)
  end
  return buildTemplate("Chem Box Recipe", args)
end

function p.geneffect(effect, frame)
  local effectMap = {
    HealthChange = p.genhealthchange,
    AdjustReagent = p.genadjustreagent,
    FlammableReaction = p.genflammablereaction,
    AdjustTemperature = p.genadjusttemperature,
    GenericStatusEffect = p.gengenericstatuseffect,
    ExplosionReactionEffect = p.genexplosionreactioneffect,
    FoamAreaReactionEffect = p.genfoamareareactioneffect,
    SmokeAreaReactionEffect = p.gensmokeareareactioneffect,
    ModifyBleedAmount = p.genmodifybleedamount
  }
  return effectMap[effect.id] and effectMap[effect.id](effect, frame) or ""
end

function p.geneffectlist(effects, frame, rate)
  local out = {}
  for _, effect in pairs(effects) do
    table.insert(out, p.geneffect(effect, frame))
  end
  return table.concat(out, "\n")
end

function p.genconds(conds, frame)
  return buildConditionString(conds, frame)
end

function p.genhealthchange(h, rate, frame)
  local healst, dealst = {}, {}
  local r = 1.0 / rate
  if h.damage.types then
    for k, v in pairs(h.damage.types) do
      if v < 0 then healst[k] = v * r else dealst[k] = v * r end
    end
  end
  if h.damage.groups then
    for k, v in pairs(h.damage.groups) do
      if v < 0 then healst[k] = v * r else dealst[k] = v * r end
    end
  end
  local heals = hchangelist(healst, frame)
  local deals = hchangelist(dealst, frame)
  return buildTemplate("HealthChange", { heals = heals, deals = deals, when = buildConditionString(h.conditions, frame), prob = h.probability })
end

function hchangelist(l, frame)
  local out = {}
  for k, v in pairs(l) do
    table.insert(out, hchange(k, v, frame))
  end
  return table.concat(out, ", ")
end

function hchange(ty, amnt, frame)
  return buildTemplate("HealthModifier", { adj = amnt, kind = ty })
end

return p