Модуль:Chemistry Lookup

Материал из Space Stories Wiki

Для документации этого модуля может быть создана страница Модуль:Chemistry Lookup/doc

local prototypes = mw.loadData("Module:Chemistry Lookup/data")
local p = {}
p.chem = prototypes.chem
p.react = prototypes.react
p.groupDirection = prototypes.groupDirection

local function tablelength(t)
  local count = 0
  for _ in pairs(t) do count = count + 1 end
  return count
end

local function strsplit(inputstr, separator)
  separator = separator or ","
  local t = {}
  for str in string.gmatch(inputstr, "([^"..separator.."]+)") do
    table.insert(t, str)
  end
  return t
end

local function buildConditionString(conds, frame)
  if not conds then return "" end
  local out = {}
  for _, cond in pairs(conds) do
    table.insert(out, p.gencond(cond, frame))
  end
  return table.concat(out, ", and ")
end

local function buildEffectString(effects, frame)
  local out = {}
  for _, effect in pairs(effects) do
    table.insert(out, p.geneffect(effect, frame))
  end
  return table.concat(out, "\n")
end

-- Общая функция для шаблонов
local function buildTemplate(title, args)
  return frame:expandTemplate{ title = title, args = args }
end

function p.readscalar(frame)
  return mw.text.nowiki(p.chem[frame.args[1]][frame.args[2]])
end

function p.readscalarreact(frame)
  local react = p.react[frame.args[1]][frame.args[2]]
  return react and mw.text.nowiki(react) or ""
end

function p.getcolor(frame)
  return mw.text.nowiki(p.chem[frame.args[1]].color:sub(1, 7))
end

function p.gettextcolor(frame)
  local basecol = p.chem[frame.args[1]].color
  local red, grn, blu = tonumber(basecol:sub(2, 3), 16), tonumber(basecol:sub(4, 5), 16), tonumber(basecol:sub(6, 7), 16)
  local luminance = math.sqrt(0.241 * red^2 + 0.691 * grn^2 + 0.068 * blu^2)
  return mw.text.nowiki(luminance > 100 and "#000" or "#FFF")
end

function p.hasrecipe(frame)
  return p.chem[frame.args[1]].recipes[1] ~= nil
end

function p.buildboxes(frame)
  local out = {}
  local group = frame.args[1]
  for k in pairs(p.chem) do
    if p.chem[k].group == group or not group then
      table.insert(out, buildTemplate("Chembox", { prototype = k }))
    end
  end
  return table.concat(out)
end

function p.buildreactboxes(frame)
  local out = {}
  for k in pairs(p.react) do
    if tablelength(p.react[k].effects) > 0 then
      table.insert(out, buildTemplate("Reactionbox", { reaction = k }))
    end
  end
  return table.concat(out)
end

function p.buildrecipes(frame)
  local chem = frame.args[1]
  local out = {}
  for _, recipe in pairs(p.chem[chem].recipes) do
    table.insert(out, p.buildreaction(frame, recipe))
  end
  return table.concat(out)
end

function p.buildreaction(frame, react)
  local data = p.react[react]
  local args = { prototype = frame.args[1] }
  local i = 0
  for k, v in pairs(data.reactants) do
    i = i + 1
    local dest = p.groupDirection[p.chem[k].group] or "Chemistry"
    args["component-" .. i] = buildTemplate("Chem Recipe Component", { reagent = k, amount = v.amount, dest = dest })
  end
  i = 0
  for k, v in pairs(data.products) do
    i = i + 1
    local dest = p.groupDirection[p.chem[k].group] or "Chemistry"
    args["result-" .. i] = buildTemplate("Chem Recipe Component", { reagent = k, amount = v, dest = dest })
  end
  if data.effects then
    args.effects = buildEffectString(data.effects, frame)
  end
  return buildTemplate("Chem Box Recipe", args)
end

function p.geneffect(effect, frame)
  local effectMap = {
    HealthChange = p.genhealthchange,
    AdjustReagent = p.genadjustreagent,
    FlammableReaction = p.genflammablereaction,
    AdjustTemperature = p.genadjusttemperature,
    GenericStatusEffect = p.gengenericstatuseffect,
    ExplosionReactionEffect = p.genexplosionreactioneffect,
    FoamAreaReactionEffect = p.genfoamareareactioneffect,
    SmokeAreaReactionEffect = p.gensmokeareareactioneffect,
    ModifyBleedAmount = p.genmodifybleedamount
  }
  return effectMap[effect.id] and effectMap[effect.id](effect, frame) or ""
end

function p.geneffectlist(effects, frame, rate)
  local out = {}
  for _, effect in pairs(effects) do
    table.insert(out, p.geneffect(effect, frame))
  end
  return table.concat(out, "\n")
end

function p.genconds(conds, frame)
  return buildConditionString(conds, frame)
end

function p.genhealthchange(h, rate, frame)
  local healst, dealst = {}, {}
  local r = 1.0 / rate
  if h.damage.types then
    for k, v in pairs(h.damage.types) do
      if v < 0 then healst[k] = v * r else dealst[k] = v * r end
    end
  end
  if h.damage.groups then
    for k, v in pairs(h.damage.groups) do
      if v < 0 then healst[k] = v * r else dealst[k] = v * r end
    end
  end
  local heals = hchangelist(healst, frame)
  local deals = hchangelist(dealst, frame)
  return buildTemplate("HealthChange", { heals = heals, deals = deals, when = buildConditionString(h.conditions, frame), prob = h.probability })
end

function hchangelist(l, frame)
  local out = {}
  for k, v in pairs(l) do
    table.insert(out, hchange(k, v, frame))
  end
  return table.concat(out, ", ")
end

function hchange(ty, amnt, frame)
  return buildTemplate("HealthModifier", { adj = amnt, kind = ty })
end

return p